The demand on the part of the institution to communicate within the metaverse is also growing for teaching purposes, this has been evident for some time and is a growing need, you can read about also that in a past article.
Since everything that happens is the metaverse always makes news, obviously we are starting to think about how to use it for schools didactics, illustration, education; Meta and Microsoft have been investing in this for a long time in USA, but also in Italy thanks some Universities we have some example...
But, let's talk about the most particular aspect that is the dominant role of the "game" both in the study and in the metaverse and in the Meta and Microsoft projects; metaverse will probably never have to abandon its true origins, the game origins, in order to always function better and grow.
Giants like Sony and Philips are investing a lot to enter the metaverse in a "game key" or "game point of view" and them like others are an example of wthat will happen.
But if the metaverse can never give up its game side, where is the web 3.0 revolution located? In Europe like in Italy the trend, the aim was different, they wanted to transform it into a business and network place with beautiful graphics details, but there is only one think to do, find a way to communicate, to educate through the game side of the metaverse and create something also with a gaming aspect.
A social Start Up has already started in Italy that keeps these aspects in mind, using the roblox metaverse game to communicate on sustainability
Born in Italy in 1976. Graduated in Political Science, Computer programmer & web 3.0 supporter and user. Real Estate Expert (two professional technical register and two active official roles) - Extrajudical civil mediator.